Throughout this experiment a question that I have heard repeated constantly is what makes a video game scary? What I am interested in is; why do we want to be scared? I know that some people cannot stand the idea of sitting through a horror movie, but since this genre is so popular, overall it must have some sort of pull. Additionally, fighting and violence are, for the most part, a vital part of horror games. Why is violence involved? Do we even actually enjoy the violence?
Perhaps this is because I am taking a course in political ideas this term, but when thinking about what is the "pull" of horror games, I could not help but relate it back to philosophy. Jeremy Bentham was a nineteenth century English philosopher who is most famous for his writings on utilitarianism; which is maximizing the happiness of an individual or a community. In other words, it is the government's role to seek pleasure and avoid pain for its people. I am in no way arguing that video games' purpose is the furthering of happiness for a community, however, Bentham's core argument--which is that it is human nature to seek pleasure and avoid pain--is definitely reflective of the horror genre's pull factor.
People who enjoy horror games obviously receive pleasure from them, however, the emotion of fright would usually be characterized as a negative feeling. So it would seem that we can also receive pleasure from pain. So wouldn't it go against human nature to seek pain in order to gain pleasure? Not necessarily. Bentham argues that once we become more developed, when considering whether something is pleasurable or painful, we are able to use a sort of math to figure out which one wins out. In the case of playing video games, yes, we are afraid while playing them, but the amount of joy and excitement we receive from them outweighs the negative feelings. Also, what is painful to one person, can be pleasurable to another, which explain why some people do not see the joy in horror games or films.
Horror video games and horror films are not the only place where people seek pleasure through fright. Thrill rides, like roller coasters and bungee jumping, are perfect examples of this. I have never personally experienced bungee jumping, however, roller coasters are something I am very familiar with. While waiting in line, you get the feeling of anticipation and anxiety, and when you finally are in the car, you have a last minute sense of "why am I doing this?" However, when you actually experience the ride, when you actually go over that hill and fall you are experiencing fear, but this sense of danger adds to the excitement. Everyone around you is screaming, but it is a mixture of fear and excitement all at once. It is a little twisted, but it is true. The same goes for video games. While playing, everyone is tense, and is afraid to go on and when something scary happens we immediately scream. However, these screams are immediately followed by laughter. Once again, pleasure wins out.
There are also scientific reasons that are used to try to explain why we love to be scared. It is commonly heard that we get an "adrenaline rush" out of these experiences. This "adrenaline rush" is exactly that, the hormone epinephrine is released into our brain and prepares us for immediate action. This is explained by the "fight or flight" syndrome. When we are in dangerous situation--or we think we are in dangerous situations--our heart rate becomes faster, our vision narrows, we becomes more aware, all are symptoms that are preparing us to fight or flee. While playing horror video games, we put ourselves into a danger-like situation that--even though we know is unreal--makes us scared. It seems that fighting back--the violent aspect of these games--seems only logical. It is one of the two options that we have when we are in dangerous situations and who really wants to play a video game where you are running away from everything?
Another aspect of horror games is its violence. Video games in general have been criticized for their violence and apparent corruption of our youth. However, I don't believe that it is the violence that is necessarily enjoyed. I cannot speak for everyone, but I feel that in horror games, the player is faced with a situation and they have to survive. The reactions are indeed violent, but they are a means to an end, your survival. This kind of relates to one of Kent's posts "Okay To Kill", in that violence is morally justified because it is a form of defense. He also talked about games in which you are the instigator of the violence and do not have any justification. In the case of these games, I can personally say, that I would not enjoy them. In a response to his blog, I admitted that I would not have minded if he had decided to harvest the Little Sister, but this is because I was curious to see what that was like, and since I wasn't the one playing, I wouldn't have felt any guilt. In a game like Texas Chainsaw Massacre, I've already seen the movie and in no way am I curious as to what it is like to be Leatherface. In a game like Dead Space the reason I consider this game "cool" is more of an appreciation of the art of the game. When I see the necromorphs getting severed, I am disgusted, and I honestly do not receive any enjoyment from it.
There are probably a million reasons why people love to be scared. However, I do believe that I have touched on an important theory as to why that is; the fright that we experience from simulated instances of danger are trumped by the overall excitement that it gives us.